What is the #1 tool from the asset store that you would hate to make a game without?

Unity Developers, in your opinion, what is the #1 tool from the asset store (such as an editor extension or service) that you would highly recommend and you would hate to make a game without .

1 RULE: No self promotions. If you belong to one of the teams who have brought us these amazing assets you CAN mention that you recommend your own tool BUT you must also recommend another (and thank you for your hard work).

I finished my 1st game from scratch to better learn Unity. Now I want to evaluate the tools
available in the asset store to find the gem’s. The one’s that will speed up productivity for most game projects and the one(s) that I you would never want to build a game without.
(Preferably non-language specific or C#)

I would say NGUI. There are plenty of other UI tools out there but I use this one.

You can’t build a real game with the built’in Unity UI.

I would say Amplify Texture. I don’t want to have limitations on textures when making my games.

Also Alloy shader is very important.

I agree with Cripplette, but my preference is Daikon Forge GUI.

For large projects, however, my vote is uTomate. It does so much for quality control and management: automatically build complex packages without the risk of forgetting to include something, build DLLs, build documentation, run tests, run backups, etc.

Thank you. I value your opinions and I’ll definitely look into each of those. Any other opinions? =D

NGUI, Bitmap2Material,Shadow softener(for Unity Free), Terrain Slicing kit and a little of Playmaker(I can write code in js and c# but this is a very good extension).

it depend games, but NGUI then TargetPro, because with some imagination you can save many time to code many things and finally core framework for the shaders that increase your framerate and give a different look than the “basic unity look”

NGUI is definitely a must-have. A lot of plugins are great but I can live without them; but no one should be forced to use the built-in Unity GUI unless they are war criminals. No, not even then. Too cruel and unusual.

As you can see NGUI is the first thing most mention yet no one seems to remember to mention NDATA. That addon for NGUI is a MUST. Makes complex UI setups a breeze to work with and offers great extensibility.

NGUI + NDATA = 0 UI HEADACHES (well except the ones that are native to both packages :smile:)

Can live without them all but some nice ones are always listed in my signature. Currently those are echologin core framework and post fx studio.
I also like 2D toolkit, and Photon.

For us it’s NGUI, Neatplug Facebook plugin, Playmaker and of course our own flagship plugin Master Audio. Biased I’m sure :slight_smile:

Tony’s Dialogue System plugin above is super awesome and we will probably get into that on our next game!

Oh, forgot about Particle Scaler, that’s invaluable!

some really nice assets have already been listed and i could name a long list of other core components that most developers should just license dirt cheap instead of creating themselves and wasting a whole lot of time and money and effort and not getting anything nearly as good as what one can get for less than a night out… heck some of the great assets are little more than cheap chinese takeout food… oh so yummy, love noodles, have to have a bowl :wink:

but at this point instead of looking at assets why not look at unity pro itself if you have not already done so cause its well worth checking out to take u to next level…

and yes get Master Audio before jerotas realizes that darktonic recently went completely mad, bonkers, and dropped the price by an insane 80% off. and it looks dangerously contagious cause AntiLunchBox dropped the price of SoundManagerPro by 85%! heck the other night they were giving it away for $2… pure madness… must be something in the food/water/air… it cant get any worse, or better!

here let invader zim explain it to ya…

personally i like have a list of things and i sort of have like for each thing several assets that i check out and i either buy or wait for it to be on sale…

Ah yeah i bought the sound manager pro, but i didn’t use it.

One heavily underrated package I am frequently using is the Advanced Foliage Shader:

yeah thats a good one, but there are so many good ones in the asset store. that is why its important to make a list.

Sweet! I’ve got a whole list of stuff to go tinker with now hahaha This is exactly what I was looking for. As developers you all know how precious time can be and I didn’t want to waste my time getting familiar with the wrong ones (my game dev time is very limited) . So I’ll determinedly get NGUI and I’ll look into each of the others as well. You’re suggestions probably saved me a week of tinkering with the wrong assets lol Thanks again!

~Chance

PlayMaker saves a lot of time and makes things extremely easy. Scales really well too. Making your entire game with it is plausible and some do that.

SoundManagerPro is a great sound solution. MasterAudio is also good.

UFPS is the best for first person control, especially if you excel at scripting.

RageSpline is a good accessory tool since it is fully functional in 3D.

Vectrosity is awesome.

Various art packs are available depending on your needs and the best ones are pretty easy to spot. They save a lot of time.

Script Inspector 2 for sure. This beast can load and edit almost any type of text asset Unity can throw at it (txt, C#, JS, Boo, shaders) INSTANTLY INSIDE UNITY. For that alone was well worth the money, and it will soon have auto-complete, auto-suggestion…etc.

Also, Master Audio is invaluable, as is PlayMaker.
I also found SceneMate extremely useful, and can’t live without Lightmapping Extended (these all should have been included with Unity).

Just so you guys know, I’ve had two users recently email us, letting us know that they have defected from SoundManagerPro to Master Audio, and that performance is far smoother on our plugin - no stutters etc. This is probably due to the fact that SMPro only “half pools” as I like to call it, while we fully pool (absolutely never Instantiate anything after the Awake event).

If you’ve used an older version of MasterAudio, it has come a long long way in the past few months. Might be worth checking out again. There are literally dozens of features that SMPro doesn’t have. Don’t get me wrong, SMPro is a great product, it’s simply less mature feature-wise at this point, partly because it’s a lot newer. You may find it’s really cool, and then wish it did a lot more that you’ll have to code yourself. If you’re a coder, this is one option. A lot of users aren’t though, and MA does a lot more for you so you don’t have to code it.

For me it would probably be NGUI, I can’t wait to try out 3.0 as I’m stuck on 2.6.x for my project.

I’m personally really fond of my latest purchase, ProFlares.

http://forum.unity3d.com/threads/208695-ProFlares-Ultimate-Lens-Flares-for-Unity3D-RELEASED

Kicks the built in Unity Lens Flares ass!