What is the 2D equivalent of Fixed Joint?

I cant seem to lock together the rigid bodied with the existing 2d joints

Thanks !!

They've said there's an equivalent in Box2D, but they just haven't mapped it yet. :P Have you tried a Hingejoint2D with useLimits and both Min and Max set to 0?

Nope, But I will now! Thanks! ^_^

Any particular reason why you can't use a Rigidbody instead of a Rigidbody2D in this case? There's no rule saying you have to use 2D physics for everything.

I'm not sure. Do you think i can based on the info in my other question related to the same problem? http://answers.unity3d.com/questions/813047/what-holds-2d-gameobjects-together.html Thanks

It depends on your colliders. If you don't mind changing your 2D colliders into 3D colliders then you will have no problem. If not then I would recommend trying DistanceJoint2D or writing your own script to keep the objects together in a LateUpdate or FixedUpdate

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Makes perfect sense, but unfortunately not possible.