What is the alternative to the deprecated ScriptableRenderPass functions?

You’ll need to implement the new RenderGraph methods. You can still run the old code when you activate “Compatibility Mode” in the graphics settings. This should be automatically activated when you upgrade your project. New projects won’t have this on and use RenderGraph by default.

You can find samples and documentation on RenderGraph in the documentation and through the package manager. [Here ]( Introduction of Render Graph in the Universal Render Pipeline (URP) page-7#post-9787632)you have a thread with a lot of info and context, specifically where to find samples.