Sorry if it’s a daft question. I keep reading that mesh colliders are inefficient, but I’m not sure if that’s just because most meshes are more complex than the primitives.
If I have a really simple mesh - just 1 quad (i.e. 2 tris) - is it more efficient for me to use a mesh collider, or a box collider with 0 height? (I only need to detect collisions from one side)
Thanks in advance