I just want to know what is the best way to save which enemy is died before and which pickup used before after player exit the game and load the game again?
I know I can use serialization. but store what? One idea came to my mind is as player killed an enemy or picked up something then tag change to “killed” or “used” and whenever game saved the tags of objects save and later a script delete all the game objects with tag “Killed” and “Used” as game loaded next time.
I am beginner so if there is better way please let me know.
if this the right way then I think I should use array to get all the enemies and pick ups in each scene as those are different in each scene?
Thanks for any help