What is the best practice for character colliders?

Hi guys, I’m making a small project with a friend. She does the modeling while I code and design levels, gameplay, etc.

I just wanted to know now that I have the model, how should I work with the colliders? Having a mesh collider on the character seems a bit too much imo. So what should I do so the collider fits with the animation a reflects the character’s model.

Thanks a lot!

Joey

In most cases, a capsule collider works great for characters! A mesh collider can be problematic for characters…not only does it take a lot of processing power, it also means that your character might get stuck on geometry in your level