what is the best topology for object ?

What do you think is the best topology with these 2 objects ?

I was thinking the first object is better cause there’s less triangles.
But the engine would render more surface that is invisible in the end.
Maybe it depend of the size of the object ?
In which condition one is better ? Or what is the best in all condition ?

Thanks for any response !)

You probably won’t notice a difference either way. I’d say less vertices is usually better, unless it causes a problem with lighting, fillrate or something.

But the engine would render more
surface that is invisible in the end.

Yea, excessive fillrate can cause problems.

What is that thing exactly? Concerning the size of the object and rendering surfaces, I thought it was a doorknob or something, if that’s the case, it might be small enough to not notice a difference. If it’s a huge object that causes a lot of redundant fillrate, then the higher vert version might be the better choice.