Hi, I’m looking for an efficient way to getting the system path of each GameObject in an array of GameObjects and returning them as a string.
I’ve been looking into AssetDatabase.GetAssetPath, but it doesn’t seem to return a valid string.
Debug.Log(AssetDatabase.GetAssetPath(_Cube*));*
Is there another, more efficient way to get the system path. And how might I get the above AssetDatabase to return a valid string?