I have a multiscene game with a main scene and some portals into different rooms (scenes).
What I want to achieve is that the player faces “north” upon loading a scene - regardless of where he is looking at in the real world.
Right now all scenes are loading “north” in respect to the PlayArea. But when a player looks “south” in the real world that is where he is facing upon starting in a new scene.
My next step would be to put the complete scene “architecture” in to an object and rotate it according to the player orientation on start. It seems a bit inelegant but if its the only way - how would my SceneArchitectureObject get only the horizontal player rotation? (I’m still learning C# and often miss the obvious)
(Using SteamVR, VRTK, TheLabRenderer)