What is the best way to apply bloom with a small sprite tile

Hi,

I make a puzzle game (grid with tilemap), and i would like apply “bloom or glow” in some tile sprite (pixel sprite 4*4 exactly).
I have to make a global volume and a shader for that (without reduce the performance of my game) ?
I can create some blur matrix with fx aseprite (but the result is different …)
Or there is a best way to do that ?.

Thank you

you can use emissive textures and bloom post processing, or you can texture it straight into tiles, bloom is basically get bright pixels, blur them, and then use blendmode add on them to combine with the the base sprite

Thank you for your reply