What is the best way to control character movement with dolly cart?

I have been exploring how to use a dolly track to move a character. I want to create a series of short episodes where multiple characters will walk into and out of scenes etc, So using a dolly + cart seemed the easiest way to control where they walk.

I want each character to have its own animation walk style for more personality. But that raises questions the best way for characters to walk at same speed when together. I can use dolly cart to control the rate they move, but i don’t understand the best way to make the stride length adjust based on movement speed of the dolly cart. Should i be trying to reverse the delta movement of the cart to work out the movement speed, then use all the animation/animator stuff with blends etc based on a speed property? Is there a good tutorial in this area point can point me to? How to set up avatars so i can control they movement and speed of walking via dolly cart, and not have them ice skating.

I would ask this question on the Animation forum: Unity Engine - Unity Discussions

You can leave out mention of the DollyCart, as you are using it only as a source of velocity vectors. You would have the same problem no matter how you are generating the desired velocity.

Thank you, will do.