I have lots of different characters. I want to create the same walking, running, hurt, die, etc… animations for all characters. In the animator, each of them should have the same rules as below.
Should I create different animation controls and different animations for each character?
Let’s say I have 50 characters so do I need to create 50 animation controllers and 50 x animations?
Or is there any easy, recommended way to do this?
Thank you so much for your attention and participation.
Hi @Baste thank you so much for your answer. Actually, your idea sounds very cool but I think just using animation and Play(“state”) should be a legacy thing. It shouldn’t support now. am I wrong?
Unity was planning on deprecating the Animation component, but went back on that because it’s got better performance than the Animator, and is a lot simpler, and a proper replacement is very far off.