This is a audio visualizer from GTA, and I would love to recreate it in Unity. I tried a few approaches by now, but none looked…right. My knowledge in visual creation in unity isnt big either, sadly.
So before I keep test around in whatever ways, is there a way to create this effect (in the best case 1:1 copy lol) in Unity? and if so, how? With Visual Graphs, Shader Editor, something else?
If someone would even be willing to help me over Discord etc., that be even better. But Id also love to know if this is achieveable in Unity.
I have something to grab real time audio with their frequencies btw. I just need to know how to create this wavey circle stuff. I had something similiar in a Visual Effect Graph, but like I said…it didnt look right
“Each frame is slightly faded previous frame + semi-transparent polygon that rapidly moves in circle and grows along with audio volume that was painted on top of it”.
Thils is pretty much it.
Basically you’d need two render targets and then keep blitting between them (From A to B and then from B to A), while slightly darkening the visual and adding a semitransparent polygon.
Lots of audio visualizzation effects can be achieved by reuse of previous frame buffer with some sort of transformation applied on top.
but could try even with linerenderer, or particles or custom mesh where vertices get moved by audio…
with added post processing bloom and motion blur etc.
You described the first area in quotations, did you got this answer from somewhere? This sounds like its written by the person that actually made this.
I feel like it is a little more than blending between 2 frames (or what exactly is ment with render targets?). It looks a bit more complex than that…but I may be wrong lol
Like I said, I already have something to grab real time audio. The 2 projects you linked as nice (especially the second one), but they run off a audio file within Unity. I need it to grab the PC real time sound, not a precreated audio file. If the second project could run with real time audio, it would be amazing to use. I tried to make it work, but failed.
Ah. That answer was very missleading then haha. Im gonna try it out. Not sure if im gonna have a good time with it…but we will see.
Taken from your profile info about being open to hire etc., I doubt you would be open to chat somewhere, in case I need some help? You seem pretty experienced within Unity
Oh, cool. I never would have guessed there was already a built-in method for getting the frequency spectrum. And the docs already include an example of how to make your own visualization.