I have been struggling to find an elegant way to fill this seating area with chairs. I’ve tried using splines, but I still end up having to do a lot of individual rotation to orient all the chairs towards the same focal point. Is there a better way to go about this? Any help would be greatly appreciated, I’ve been at this for days…

UPDATE: I found this code which has taken care of rotating the chairs so they target the same focal point. But I’m still curious if there are any better methods to do this.

//C# Example (LookAtPoint.cs)
using UnityEngine;
[ExecuteInEditMode]
public class LookAtPoint : MonoBehaviour
{
	public Vector3 lookAtPoint = Vector3.zero;

	void Update()
	{
		transform.LookAt(lookAtPoint);
	}
}

Looks interesting. I’m not that experienced of a coder, but I was working on some waypoints about a week ago. While putting waypoints down, you can have vehicles move and rotate as require. Now I don’t know how complicated you want to make your codes and seating arrangement, but it’s definitely something you should look into. Maybe make several starting points in which you can add a bool if space is taken up, then you just need to draw the starting point to where you’re looking at. You probably want to make sure that it doesn’t move though. lol