What is the best way to fully utilize Cloud Build?

We’re a small team using collab for PC, Mac and Linux.

What is the best-use case to utilize Cloud Build? I’m trying to think of ways to use it. Because collab already gives other collaborators the full build once they are signed in, I’m honestly not quite sure how to use it since we already have access to the project on the cloud.

So what kind of goodies can I do? :slight_smile:

I’m working on a mobile game where there seems to be more steps than for a desktop build so the following might no be useful for you.

I personally use cloud build for release and testers builds.
For the development you should be fine with collaborate but I suggest you to have a build pipeline setup for the future.
Let’s say you are asked for a test version of your game (or need to release an update).

  • you pull your changes
  • you build the project
  • you distribute the project to whatever email address/platform you have

OR

  • you click a button in Unity Cloud Build

While the project is building you can keep working on your project since the build occurs on a server. No more “frozen” computer during build phases.

But as I said it’s useful for mobile where you have to create an ipa from the XCode project and you might mess up during that process. You also need some place to distribute your app while it’s not on testflight or the appStore. I think UCB handles that pretty well.

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Ahh cheers - good response. Although I suppose this would aim better towards mobile builds, I do enjoy automation where I can get it. The biggest thing for me would be to have a “non-frozen” computer while building :slight_smile: