The reason I am asking this is I have some voice to text implemented, and it returns the string for what was said quite reliably.
However, If the user says a big sentence and realizes one word was misinterpreted, they currently have to start again and say that whole phrase over again, resulting in another chance of mis-interpretation.
Ideally the user will click the word they see as misinterpreted, and just re-say that word.
I have considered splitting the string by the space character, instantiating buttons with no background, and then placing/spacing them to be restructured back into a sentence of clickable text buttons, which sounds a bit messy.
Things to consider:
- This is on a worldspace canvas.
- The UI interactions are triggered by the user pointing the vr controller at the panel.
- The standard unity hover, click and unhover events are still called as normal, just on a worldspace panel with VR.
Has anyone ever done anything like this in the past who can assist?
Regards,
Joel - InspaceXR