I’ve seen everyone use colliders to handle transitioning from one vcam to another. Some use a ‘entry/exit’ box collider2D strategy, some use a ‘room’ box collider 2D strategy, some use the confiner as the room collider2D - but I wanted to know if there’s another efficient way to handle camera transitions from one room to another (like megaman) using Cinemachine for a 2D platformer/metroidvania style game.
So far I use the ‘room’ box collider 2D strategy, however I feel it’s a bit tedious making sure the box collider bounds are correctly overlapping for the correct positioning of the player after transitions.