I’m trying to make an open world game but I’m having a hard time trying to define my town boarders.
I had tried a technique of attaching music to a game object like the cube or sphere and put an audio listener attached to a 3rd person camera, which is attached to my character(unity chan). I wanted the music to activate upon her physical body entering the object with music attached
–my problem so far is all my music plays at once despite my character being outside any of the boundaries.
is it because Unity chan has physics?
should I make my world procedural and break it into like a bunch of separate rooms/scenes?
(I’m still pretty new to coding)
what is the best or easiest way to attach music to a game world/scene?