What is the best way to make multi-channel system based on Unity?

Hi,

What is the best way to make multi-channel system based on Unity?

We are going to develop serious game project. We need to make 210 degrees horizontal FOV on a cylindrical screen rendered with 6 PC.

Is it possible to do it with Unity?

Thanks a lot.

I think it should be possible to do this by running a client of the game on each machine and then syncing each client using networking.