To elaborate, I am making a cellular automata and the pixels are game objects, and I’m trying to figure out the best way to render these flat pixels to the scene without getting less than 30 fps.
I tried using the quad mesh with a black and white material that have shaders that allow for instancing, and I tried using Sprite Renderer with hope that using actual 2d images would improve, but to my surprise, it didn’t change, and it actually made the grid ugly.
I have a feeling I can do something with the quad again, but I need to make a special shader that just render’s a color onto the face of the mesh, and eliminates any unneeded rendering stuff.