What is the least painful way of texturing blender models for use in unity?
Some background:
I have experience with Blender, but I am relatively new to Unity. I just spent several hours tackling various problems with textures not showing up in unity, not obeying UV maps, randomly changing color etc. I’d like to know how I can texture a blender model for use in unity without ripping all my hair out. So far my attempts to texture the model entirely in blender have been extremely unsuccessful.
Should I leave models blank in Blender and then texture them in unity?
Should I use a single massive UV map for the entire model?
What is the tried and true method for texturing blender models for use in unity?