Okay, admittedly this question is two-fold. First, I’d like to get the bounds of the camera for the width and height, in order to tile a background map in order to fit inside a defined area. The camera itself is static and does not move, the game is single-screen.
I’ve been trying to use Screen.width/Screen.height, however that results in upwards of a thousand tiles. I know I also need to get the ‘real’ size of the tiles as well, which are gameobjects - a custom 4-vertex plane.
Secondly, I’d like to be able to get the world bounds of the camera in order to actively place objects inside it.
Can anyone offer any suggestions? I’m already using ScreenToWorldPoint to get the edge of the viewport.