I want to use addressable for the whole scene to reduce content size on my builds. When I design my level If gameobject, material, texture is used in the scene build will add it. As I understand, after loading I should instantiate game objects and assign materials, textures. To use scene loading with adressables I should remove that scene from the build list.
Is there any way to use all assets on level design and use them as addressable? Can I use a custom build script to remove some objects from mu build and instantiate all at runtime?
Can I use reflection probe and lightmaps with addressables?
I do not really understand what you mean by this. You should be able to do anything you can using scenes without Addressables, with using Addressables.