What is the cause of NetworkError.NoResources?

Hey all,

We are currently building a multiplayer game, and recently we had come to the conclusion that the server application (built with unity) would run fine on a 1cpu, 3-4gb ram setup, based on various stress-tests while running the application within the google cloud compute service. Recently though, while testing, we have noticed that certain messages fail to transmit over the network, even while using a reliable QoS. After looking at the Player.log, it looks to be that we’re getting a NoResource error in cases where the message cannot be sent.

The confusing thing here is, during times when this happens, there doesn’t appear to be a lack of ANY resource. Cpu has around 40-60% free, while there is plenty of free ram. So what exactly does the “NoResource” error mean, and if it does in fact refer to a resource, which resource does it refer to?

Ideally, we’d like to ensure that messages are being sent over the network (particularly messages being sent on a reliable channel), so any advice on how we can avoid causing this error would be much appreciated.

Hi,
did you find any useful piece of information regarding the NoResources issue?