So i want an object ingame to pass a trigger and stop the update function on a script. How do i do this? i know how to make a trigger to something, but i dont know what the command to stop the Update function is.
Just set enabled (variable that every MonoBehaviour have) to false.
using UnityEngine;
public class MyClass : MonoBehaviour
{
private void Start()
{
enabled = false;
}
private void Update()
{
// Update() will not be called if enabled equals false.
}
}