what is the config dialog banner splash image size

Hi,

I having some difficulties understanding how I should create the splash image of the config dialog banner texture ( the one you set in the player settings under splash image). What is the size of the texture I need so that it doesn't get distorted? also I can't seem to obtain a transparent background, tho my texture is a tga with proper transparent background.

thanks for your help.

Jean

I need to clarify here a critical aspect of the splash screen image generation.

While the size is important ( 432 x 163 pixels ), THIS IS NOT FINISHED and does not solve the distortion problem I had for one simple reason, you have to tweak the texture so that is doesn't get stretch to the nearest power of two. This is the default behavior when unity creates a texture. Obvious when you know it.

So, you need to set the texture type to "advanced" and then select "none" for the "nearest power of two" setting. Then splash screen doesn't get distorted.

I think doc should mention something in the "Customizing your Resolution Dialog" help section regards this.

Bye,

Jean

http://docs.unity3d.com/Documentation/Manual/class-PlayerSettings.html (Bottom of the page.)

To avoid any distortion, you should better create your picture with size 432 x 163, and put it in the center of an image with size 512 x 256 with color around (splash screen doesn’t display well transparency).

Note that the Power of Two restriction is very important for mobile graphic cards (in order to optimize the reading of pictures in display memory), but not for the splash screen on PC. It’s just a good practice to keep.

432x200 is very good resolution for splash pic :slight_smile: its working! really!

This is what the document mention about the size of the dialogue’s banner :

“You have the option of adding a custom banner image to the Screen Resolution Dialog in the Standalone Player. The maximum image size is 432 x 163 pixels. The image will not be scaled up to fit the screen selector. Instead it will be centered and cropped.”

There is no splash screen built in for Unity standalone PC/Mac builds. You can change the banner on the config dialog. (See here http://unity3d.com/support/documentation/Components/class-PlayerSettings.html).

If you want a splash low banner ad design cost screen when the game starts after the config dialog happens you’ll have to do it yourself. It’s pretty easy, just put the image on a quad and make the camera so it sees the whole thing. You can do fading in/out with lerping the shader color over time, or something similar to that.

Thank you guys!

I found a solution to this and it is not resolution dependent.

Just make sure you set the ‘Mesh Type’ the your sprite to ‘Full Rect’ and BINGO! The image doesn’t scale anymore.117521-unity-splash-stretch-issue.png

Check this : Check this:
Splash Image/Splash Screen tutorial | WFG #002