What is the correct process for additive occlusion baking

I have a parent/child additive scene setup, such as.

  • Boostrap scene is loaded first
  • Boostrap scene loads and unloads
    various child scenes.

I have read the instructions and various materials around this and I understand, and currently do the following.

  • Load boostrap scene
  • Set as active
  • load all child scenes
  • bake occlusion

This works just fine.

However, for debugging purposes I also frequently load the scenes individually. In this case, what do I do?

  • Am I meant to clear the occlusion data from each individual scene; will doing so load the occlusion data from the parent scene?
  • Am I meant to bake the occlusion data for each scene; will doing so meant that the runtime will correctly ascertain which occlusion data to use, based on the scene load mechanism (additive or root scene)?

There is no documentation on this, so I’d appreciate some help. I suspect that I’m meant to clear the occlusion data; but this isn’t clear to me. It certainly works in the parent/child setup, having occlusion also baked for the individual scenes.

Did you ever find the solution to this? I’m having the same exact issue right now