Hello, I’m getting started with UI Elements trying to make a custom editor. Basically I just want to make some functionality available via buttons and show/hide some things selectively. It’s for a component that has some properties like a rect transform and an enum that I’d like to expose, so they can be set in the inspector just like normal. However, I’m having trouble with this seemingly simple task.
I watched the YouTube video with the turrets, and it seems like they’re using an IMGUI container to expose the fields? I find it hard to believe that with all the hype behind UIElements, we have to fall back to IMGUI for something as trivial as making a transform reference visible.
I tried using a BindableElement this way <BindableElement binding-path="myRectTransform"></BindableElement>
(which likely isn’t the right way to do anything but I was unable to locate any sample code relevant to my objective) but it gives this error:
Field type UnityEngine.UIElements.BindableElement is not compatible with PPtr<$RectTransform> property "myRectTransform"
UnityEditor.InspectorWindow:RedrawFromNative()
Sorry for the newbie question, I’m sure the answer to this is very simple, I just haven’t been able to find it.