Hi, I’m having a lot of trouble tracking down this problem. I am instantiating a bullet a certain distance away from my character intending to move along a path following the mouse. I know that the mouse tracking works because I was testing before with a line renderer. I was using bullet.velocity but I found a thread that said that that doesn’t work with Unity 5 so I tried the suggested bullet.GetComponent().velocity and that isn’t working either. Any suggestions would be very appreciated thank you!
private void Attack()
{
if (Input.GetButtonDown("Fire1"))
{
aimAtMouse();
RaycastHit2D hit;
// Offsets origin point for bullets outside the player's collider
Vector2 rayOrigin = new Vector2(transform.position.x + aimDirection.x * offset,
transform.position.y + aimDirection.y * offset);
//Debug.DrawRay(origin, aimDirection * 100f, Color.green, 0.5f);
hit = Physics2D.Raycast(rayOrigin, aimDirection, 100f);
Vector3 bulletPos = new Vector3(rayOrigin.x, rayOrigin.y);
Instantiate(bullet, bulletPos, Quaternion.identity);
bullet.GetComponent<Rigidbody2D>().velocity = new Vector2(aimDirection.x, aimDirection.y) * 10.0f;
//Debug.Log(aimDirection);
//Debug.Log(bulletPos);
Debug.Log(bullet.GetComponent<Rigidbody2D>().velocity);
}
}