So I have this ship sprite and I’m trying to get it to move to the position of the mouse when I click. The problem I’m having is that
Input.mousePosition returns the global position (exact coordinates of the mouse in the scren) like (1280;502) but when I try to make the ship move to that position by doing
transform.position = Input.mousePosition the ships goes off screen as it appairs that
transform.position uses some sort of relative position.
target = Input.mousePosition; transform.position = target; //Anything bigger than 10 will make the ship go off screen