I have a project that is basically a kind of gallery. I have 1000s of images (probably 10k+).
The user can filter these images by picking keywords, and then when they submit, it loads a couple hundred game objects into the scene and applies each image as a texture.
My question is what is the correct way to go about this? Right now, I am putting the images in the resources folder but that seems wrong.
Storing the images online and grabbing them with the WWW object isn’t really an option as the yield is too slow.
Is there a correct way to go about this?