What is the correct way to switch cameras?

I want the Player’s camera(MainCamera) to be disabled and DroneCamera to become the Player’s new camera.

I have seen posts about enabling and disabling GOs with cameras on them. Which I did, but now I’m running into problems because the new camera is not tagged MainCamera so still don’t see it.

What is the proper way to switch the players camera and why do we have to work around this one tag?

I figured it out. Can’t use the same camera for a render texture as for the player view. Just added another camera in the same position and it worked.