Hi,
I’ve used all my textures as 1024x1024 for the ipad resolution and texture format is RGBA 32. Also i made all the textures as power of 2. I’m getting this error continuously when i try and load a level on the client side:
GDB: Data formatters temporarily unavailable will re-try after a ‘continue’
I’m guessing its because GDB doesnt recognize the texture format/size which is what is causing the memory leaks and crashing the app.
Anybody got this error solved? I’m using Unity beta 5 and porting it to the ipad for testing.