I just found there are two similar properties of FilteringSettings the layerMask and renderingLayerMask. Is there any documentation to explain the difference and usage about them?
Just additional layer system exclusive for renderers. Helps save precious generic layers for gameplay features. And rendering layers allow multi layering.
If I understand correctly the layerMask is for gameobject which may be used in camera culling or collider filtering, and the renderingLayerMask is only for rendering?
Hi, jayatubi, I have met the same problem, Have you found the correct answer?
As BattleAngelAlita says it is just another layer for sorting since the LayerMask is just an integer which only represents 32 layers at most.