Hi!
I’m very new when it comes to networking. What I want to do is write a server in C++ and connect it to a client made using Unity. Could you point me in the general direction of how to approach this? What would be a good C++ networking library to use that can easily interact with Unity?
To give you a general idea of the kind of networking required: All the client has to do is send keyboard input to the server once every second or so, and the server sends some game state back every second or so. I don’t really require advanced real-time networking stuff.
Thanks a lot ![]()