Hi,
I want to type a text, for example: “Hello world!”
Then I want this script to turn “Hello world!” into about hundred white cube GameObjects that spell the exact text.
So if I could get a texture version of the text, I could read every pixel and instantiate a white cube for every white pixel.
How can I do this within Unity? Is there an easier way to do this? Did someone do this already?
Thanks,
Tunc