What is the equivalent of Lightmapping in Unity today?

I am following a bit of an archaic tutorial on the old Unity and it still has the option to go Window → Lightmapping. Is the equivalent basically Window → Rendering → Lighting Settings?

I am just a bit confused because the layout is different from the old Lightmapping in Unity.

Hi @lookitsll

If you read the Answers FAQ - it encourages you to do this:
“Do also remember to have a look at our Getting Started forum, Scripting forum and Learn material. Doing a search for a similar topic will most likely lead you to a question on Answers or a thread on the Forum that has already been provided with a solution.”

So following this, if you just google “unity lightmapping” - you’ll get this as first link:

Right there it says:

“Unity uses a system called the Progressive Lightmapper”

And it gives you a link to:

https://docs.unity3d.com/Manual/ProgressiveLightmapper.html