private void OnTriggerEnter(Collider col) //Needs to be within range of collision for functionality
{
if (col.tag == "Player")
{
Instructions.text = "Press Space for a Joke";
if (Input.GetKey(KeyCode.Space))
{
Debug.Log("Player Following");
instantiateSound._VreturnSound();
}
}
}
EDIT_One: I Figured it out! The right way would be to use OnTriggerStay!