What is the goal for Upscalers on URP?

I was about to make my own thread but I’ll piggy back on this. I also want to know what Unity’s plans are on this. It’s such a vital feature to squeeze out more performance that I don’t know why this isn’t implemented yet.

Some forum members even made a breakthrough by making FSR2 work on mobile and older consoles: [Released] FSR 3 - Boost your FPS with AMD FidelityFX™ Super Resolution 3.0 (FSR 3) Upscaling page-3#post-9015106

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