Hello, I’m making a space survival first-person game and I want to make a capsule with a door that doesn’t open like normal door but instead it’s a spherical door and it does not need to rotate around its axis to open but it opens slightly different ways
now I’m not able to understand how to open/close this door in unity,
- should i first animate the door opening/closing in Blender itself ? and later control animation in unity through events ? (i think this might create problem with colliders, never tested anything like this but im doubtful)
or if there is any other approach , please tell me , im a newbie and never did anything like this before so your guidance will be really helpful