What is the good approach for open/closing door of a space-capsule model which is made in blender?

Hello, I’m making a space survival first-person game and I want to make a capsule with a door that doesn’t open like normal door but instead it’s a spherical door and it does not need to rotate around its axis to open but it opens slightly different ways

now I’m not able to understand how to open/close this door in unity,

  1. should i first animate the door opening/closing in Blender itself ? and later control animation in unity through events ? (i think this might create problem with colliders, never tested anything like this but im doubtful)
    or if there is any other approach , please tell me , im a newbie and never did anything like this before so your guidance will be really helpful

Hi,

Yes, animating in blender would work, collider would follow the gameobject its attached,
also the same way you could animate objects inside unity, using the Animation window.

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