What is the ip when sending a webrequest in webgl build

what is the ip when a webgl build sends a webrequest to another server ( is it my browser or the server hosts the game) ?

I think your question should be answered by now by your other question but just for completeness:

If you perform a web request from a WebGL build the IP that will be seen by the server you’re sending the request to will be the public IP of the client that is viewing / running your WebGL content in his browser.