what is the maximum poly count which i can use in Oculus Quest Device

Hi,

I am working on the scene which have a city over view, what is the over all poly count which i can use it for this scene to make it run smoothly in Oculus Quest?

It’s not just a matter of poly count, the draw calls parameter is very crucial too, anyway you’ll find the right infos here:

The second link is older and related to GearVR apps, anyway is still generally valid for Oculus Go/Quest too.

100k triangles is the number they give for quest. 100 draw calls is the draw call limit.

thanks@dwatt-hollowworldgam