what is the maximum supported size for RenderTexture on iOS

hey all I guess everything is in the question :wink:

I’m basically working on an app where I have to add text on top of a photo (that you have taken using the device camera or just coming from the photo library…)
My idea was to use a render texture for that, then save this texture to a png but… I’m actually not sure I could create a big enough render texture (the idea is to keep the high resolution of the picture)

So could I create a 2k by 2k RenderTexture on iOS (let’s say devices > 3gs) or this is definitely not doable ??

thanks in advance !

1 Answer

1

What you want to look into is Application.TakeScreenshot along with ‘superSize’ parameter which marks how bit you want that screenshot to be… For example, passing 4 will make the screenshot be 4x4 larger than it normally would. This is useful to produce screenshots for printing.
Best way how to figure out is to try it :wink: