What is the Minimum API level required for build is Android builds in unity 3.5.2

Guys This is my first try in mobile platform, and i am totally in dark. Please help me :slight_smile:
In the Android SDK Manager, the highest API level is 16. And in some forum post they say minimum API level can be 14.
So what should i set in my SDK Manager 14 or 16?

Problem solved… :slight_smile:
I set API level 14, now i can test my games on Android devices.

Setting the minimum to 14 means that only Android 4.0+ devices can run it.
Not exactly the ‘best’ idea as the vast majority of devices will not even get the chance to update to it, unless your game requires a high end device anyway naturally

You set the API level depending on what device your target it.
If you have made a heavy game that you need to have high end phone you can use 14, but for more simple game/app you can use a lot lower API level. This will make more phone to get your game/app. If you put it on google play they will see it, but if you have a high API level and they do not have that in there phone they will not see it.
So lower API level = more phone will see it.
Higher API level = fewer phone will see it, but on demanding game/app this is what you want.

The best is to start with a lower API level and test it on a phone that has that level and see if it works.
If the game/app is to heavy you just take a higher API level.

EDIT : Thanks for the reply Guys Now i understand this API thing.