There’s a RPG with lots of grass,I mean a very huge number,like prairie.
Pay attention to mobile platform,high-end phone at less,so it should work with opengl es 3.1,metal and vulkan.Therefore,some technology like geometry shader is not considering for the reason of unsupported in metal.
I want to try GPU Instancing,I mean toggling on the Enable GPU Instancing in material inspector,when I put 1000 grass on-screen,there will be 1000 gameobjects.I don’t know if it is the best solution.
Any suggestion?
- Patches of grass instead of single grass leafs.
- GPU instancing.