What is the most efficient pipeline to transfer facial animation from IC8 to a Custom Character?

Hey guys, recently, I had a very hard time trying to transfer the animations from a IClone8 character, recorded from a mocap, unto a Custom character. After trying a lot of pipelines, the AccurRIG to rig the custom chracter mesh, export IClone Avatar, and import external motion form FBXs to IClone8 worked! But the mocap character had not only body movement but also facial expressionas and animations (eyes, mouth etc) the custom chracter hasnt any blendshapes, is there a easier way to make this data transfer from IClone8 mocap character unto the custom character rigged on AccuRIG? I got CC4, but Im actually a beginner on reallusion environmnet. The target platform is Unity, I’m using to achieve it: Blender, IClone8, CC4, AccuRIG. Thank you very much.

My initial problem and solution, for better understanding: How to effectivelly transfer a iclone animation unto a blender character mesh - Animation and Rigging - Blender Artists Community

I use crazy minnows lip sync instead of mo cap. It about 75% 80% as good as mo cap and is useful for mass dialog editting and creation. Not AAA, but is a nice alternative.

Without seeing a video it’s hard to know for sure, but let me make sure I understand the setup. Your IC8 character has facial bones which you used to animate the eyes/mouth as well as the body, but when importing into Unity, you can only get the body animations to play back, not the face as well?

If so, make sure your character’s avatar are configured with the facial bones (it’s in the head section when configuring avatar) and also make sure to expose any non-humanoid bones on the animation clips themselves. Under Mask, select Create From This Model, and then under Transform, search and tick the checkbox next to your clothes bone. It looks something like this:

I’m a little confused where AccuRig and CC4 are in your pipeline. Is this a custom Blender character → AccuRig → IC8 → Unity? Or is it something else?