Which solution is most efficient when it comes to making a killbox and why?
- Setting up a large box collider all across the scene and make the player die on collision.
- Have a small box collider follow the player around, still dies on collision.
- Specifying a value in Y to be the killzone (no box collider). For example, in 2D, if the player falls below -12 in Y, he dies.
- Another solution not listed here.