What I need is to control the activation/inactivation of 3D gameobjects in timeline with fade-in/fade-out effects, that’s all.
The thing is, I can’t use the ease-in/ease-out through activation track. So does it means I have to start two track? one activation and one animation? also the mesh.renderer.Material._Alpha not really works, so I have to use the material._color for each of the gameobject, if they have different color. Are there anyone knows a more sophisticate way to manage it?
Thanks very much in advance!