Specifically, does Unity set the policy? Is it done by Vendor?
What is most popular?
I’m trying to understand if it is, “you buy it you own it” or you buy it by title and by platform…each being a separate charge. 2 games, 3 platforms = 6 x the licensing price.
1.2:
In addition any Asset that you acquire from the Unity Asset Store that has been developed by Unity or that has been made available by third-parties (“Providers”) that are not affiliated with Unity, will be subject to Unity’s standard Unity Asset Store End User License Agreement (“Unity-EULA”)
Yes you buy it and you “own” it with respect to:
3.5:
Unless you have been specifically permitted to do so in a separate agreement with Unity and except as permitted under the Unity-EULA, you agree that you will not reproduce, duplicate, copy, sell, trade or resell any Asset that you have acquired from the Unity Asset Store for any purpose.