using UnityEngine;
using System.Collections;
public class CameraControls : MonoBehaviour {
Transform target;
int distance = -10;
int lift = 1.5
// Update is called once per frame
void Update () {
transform.position = target.position + Vector3(0, lift, distance);
transform.LookAt(target);
}
}
using UnityEngine;
using System.Collections;
public class CameraControls : MonoBehaviour {
public Transform target;
int distance = -10;
float lift = 1.5f;
void Update () {
transform.position = target.position + new Vector3(0, lift, distance);
transform.LookAt(target);
}
}
- 1.5 is float
- missing β;β @ int lift = 1.5
- missing (as vexe said) βnewβ - required in C#, not required in JS